5e Paralyzed Spells
In 5e, the condition “paralyzed” is most often caused by monsters, but it can also be imposed by common creatures. Paralysis will be applied to any creature that fails its saving throw. The DM should consider using a spell like Hold Monster to paralyze any creature. This spell is available at fifth level. If the DM does not have one, he may use one that makes paralysis simple.
A creature can’t attack while paralyzed. However, players can use spells to make creatures paralyzed. Two such spells are hold person and hold monster. The former can be used against humanoids and most creatures. The latter, however, can be used against undead. Here’s how to use them to your advantage. Inflicting Paralysis, is a common spell.
The spell must be cast by a spellcaster with one free hand and full concentration. The target must concentrate for at least one minute. They must also succeed on a Wisdom saving throw. Paralysis can last for up to five rounds. Paralysis spells also affect the target’s movement and attack rolls. A successful saving throw will remove the paralysis effect for that target. The spell lasts for one round. It can be used more than once by a caster.
A caster with this ability can use the Hold Person spell to hold a humanoid for 1 minute. Casting Hold Person gives casters a bonus for social interactions with humanoids. But this ability is not powerful enough to stop a paladin from stealing the humanoid or a thief from the party. A caster can use this spell to temporarily paralyze a humanoid.
Petrified animals become inanimate matter. They cease to age. They are unable to move, talk, or perform actions. They are also unable to make Strength and Dexterity Saving Throws. They also have immunity to diseases and poisons. These are all important factors that the GM should consider when deciding which class to grant this spell to a character. If you are looking to use this spell, it will be very useful.
Paralysis does not make a creature less powerful in terms of its AC. But it can still use the Attack and Damage rolls that they make. The disadvantage is less for the creature if the attacker is within 5 feet of the creature. This ability also allows the attacker to use the prone attack as a substitute for an attack. The grapple will not allow the creature to get up until it ends. Using grapple effectively allows you to take advantage of both conditions and make a creature ineffective against it.